An agent factory
Create in minutes. Curate the keepers. Orchestrate the swarm.
Why it exists
Building an agent is normally a coding project — write the harness, wire the loop, run it, read the trace, debug, repeat. Fabritorio makes the runtime the graph instead: a handler, its model, tools, skills, memory — all nodes and edges you can see, drill into, and rewire. Nothing is implicit; the graph is the program. Stamp down a copy, rewire a node, and you've got a new agent in minutes, not an afternoon.
The bet is on your creativity. Give people composable primitives and a canvas and they engineer things no form would ever let them build — the same impulse behind a sprawling Factorio blueprint or a Minecraft redstone machine, pointed at agents. And because it runs against your own local models, tokens stop being the meter: over-build freely, wire a dozen agents feeding each other, let one's output fire the next — without watching a bill.
It all lives in the repo — clone it and stamp down your first blueprint.